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Old 03-11-2006, 10:29 PM
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Default Re: [question/worry?] End Up Like Face of Mankind?

In response to a post on the first page. I myself, intend to be an extremely powerful solo murderer. Because personally, I think I would find it very amusing to fight off person to person to defend my life.

" Ah ****. I can't believe you've done this. "
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Old 03-12-2006, 01:17 AM
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Default Re: [question/worry?] End Up Like Face of Mankind?

And I would want to be one of those people, trying to strike you down for your crimes!

I chose the Police guys in FoM, thinking I'd have specific duties to take out wanted criminals. Nope, didn't get much of that! Just kind of... died.
Old 04-04-2006, 11:41 PM
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Default Re: [question/worry?] End Up Like Face of Mankind?

I'm alittle worried about how T:LAW's pvp system will work out. The description said it'll handle more like a fighter than a RPG but i'm still biting my nails on this
Old 04-05-2006, 03:24 PM
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Default Re: [question/worry?] End Up Like Face of Mankind?

The thing about the "combat" system in FoM (if you can even call it a system) was that you had to stand still to attack, you HAD to. Anyone who strafed, or even moved an inch always lost.

Due to this, a lot of people from different factions were extremely trigger happy when they saw each other, and panicked which led to killing when you didn't even want to kill, just you didn't want to lose your gear.

Money was ridiculously easy to earn in this game, btw.
Old 11-14-2006, 10:00 AM
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Default Re: [question/worry?] End Up Like Face of Mankind?

Originally Posted by ninjaxmaster View Post
I think most of the 'founding players' of T:LAW will kind of be on their own at the beginning of the game, or will we all be somehow affiliated with a NPC based 'family'? Kind of like Factions in FOM, then you could have a 'sub-family'. So it could be like: Setsuki (character name) [Kumamoto (sub-family name)] Ikaga (main family/ ancestry). Or something?

No I think the way it will work is that you will start out in a city controlled by a family/faction, but won't necesarily have to be a member of that family. There have been games, (can't place any names atm) whre you start out in a "noob guild" and you can leave it at will to join a real guild. This option allows you to ask for help from people at about your power level with a bit more experience and quite probably even get an answer. My question is this:
Will more starting cities become available as families become established and create home cities of their own?

I am out of prozac and patience, and I have a .357

(translated to fit in with T:LAW)
Be wary, I am lacking both in mood and patience, and my blade is both fast and sharp.

(edited to fit for Yama)
Your getting on my nerves, leave before I injure your inner child with my fist.

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Old 11-14-2006, 01:10 PM
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Default Re: [question/worry?] End Up Like Face of Mankind?

I can't believe you revived a thread this unused. But a good question.

I can see new starter cities being created as the world/population grows. However, I can't see player-created cities being used. This could give an unfair advantage to those guilds by having new players automatically show up at the doorstep. The guilds and new players should have to actively seek each other out.

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