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  #11  
Old 08-25-2005, 09:13 AM
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Default Re: [Q] Acrobatics

I freerun

As for realism. the moves should be kept from being too flashy, and only have the most effective things. Basically all I want to see is a good leaping system, a good climbing system, and a good wall scaling and wall running system (wall running could be like four or five steps. I can personally do 3 though, but I know someone who can do five.) The least I's expect from the game is long jumping (4 directions), high jumping, rolling, and wallrunning, all do-able in near complete silence for the ninja, and with little noise for any other form.
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  #12  
Old 08-26-2005, 12:03 PM
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Default Re: [Q] Acrobatics

I like kinda a lunge type thing. Where if you double tap forward you lounge forward/backwards/side-to-side. Those are always fun.
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  #13  
Old 08-27-2005, 03:31 AM
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Default Re: [Q] Acrobatics

Lol...... if you want people lunging all over the place! cmon guys there has to be a balance to everything. Lol >.> <.<..... plus i noticed everyone wants to be a ninja? I mean they are cool but.... They were definetly not samurai, wich is often times why it took more than one of them to kill someone. but hey what do i know! haha this is gonna be an awesome game..... the combat system will be incredible especially if they make it so depening on how good you are you could do cool stuff like a monk type person could catch the blad of an nme and use the nme's weight against him to toss him over his head and relieve him of his weapon

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  #14  
Old 08-27-2005, 03:40 AM
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Default Re: [Q] Acrobatics

well, speaking of acrobatics, im thinking that backflips and frontflips would look cool. i personally think theres no real use for them, but they'd look good for fighting techniques.
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  #15  
Old 08-27-2005, 10:32 AM
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Default Re: [Q] Acrobatics

Then everyone would take the mugen style and then you'd see 1k mug3n27 and ect...
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  #16  
Old 08-27-2005, 10:50 AM
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Default Re: [Q] Acrobatics

I don't know about that, in real japanese budo, i don't think any style used unnecessary movements like backflips and frontflips. Cool to see, but too capcom.
  #17  
Old 08-27-2005, 02:55 PM
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Default Re: [Q] Acrobatics

Quote:
Originally Posted by Tenchijin
I don't know about that, in real japanese budo, i don't think any style used unnecessary movements like backflips and frontflips. Cool to see, but too capcom.
True...and btw...I'd love to freerun as well...
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Old 08-27-2005, 02:57 PM
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Default Re: [Q] Acrobatics

well there actually was, and its called Karumijutsu if memory serves and I would love to see it in game as a skill.
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  #19  
Old 08-27-2005, 04:00 PM
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Default Re: [Q] Acrobatics

Quote:
Originally Posted by AAronB
Lol...... if you want people lunging all over the place! cmon guys there has to be a balance to everything. Lol >.> <.<..... plus i noticed everyone wants to be a ninja?
Well it would only really be for people who practice lots of ninjutsu. Also although everyone wants to be a ninja, they will be by no means the best at 1v1, they'll most likely work best by getting the first strike ie. From the shadows. A samurai who catches a ninja off-guard should be able to beat him for the sake of not having an overpowered profession, imo.
  #20  
Old 08-27-2005, 06:10 PM
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Default Re: [Q] Acrobatics

Well the reason Samurai could beat ninja one on one was because A ninja trains in a variety of different schools, with different weapons, techniques and what not, and Samurai train with the katana, all their life, nothing but it. Even their unarmed combat stems from swordplay... or vise versa... whatever.
 


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