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  #11  
Old 09-22-2010, 10:29 PM
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Default Re: Building the Hype, where to start?

MMO Experience 10 Years.
SWG 5 years (Guild Leader), 9 Dragons 4 years (Guild Leader), Guild Wars 2 years, DAOC 1 year, Star Trek Online, Never Winter Knights, Lineage 2, Matrix Online.
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  #12  
Old 09-23-2010, 06:34 PM
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Default Re: Building the Hype, where to start?

Experience: 6 years
Played: SWG, Grand fantasia
Hype: Playing a feudal japan mmo, no levels, and combat system.
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  #13  
Old 09-23-2010, 08:38 PM
CecilArcelle CecilArcelle is offline
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Default Re: Building the Hype, where to start?

MMO Experience: 7ish years
MMO Played: Maplestory, Guild Wars, Atlantica Online, LOCO, League of Legends, Ballerium. (Other games I didn't like )
Tatsumaki Hype: The ability to become what you want in a sandbox world. Building a town/community and becoming a merchant, specifically.
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  #14  
Old 09-30-2010, 10:26 PM
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Default Re: Building the Hype, where to start?

I want to thank everyone for their input, believe it or not it is actually quite helpful

I still can't say what it is that this is for "exactly", but please continue to add your 2 cents if you haven't already.
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  #15  
Old 10-01-2010, 08:31 AM
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Default Re: Building the Hype, where to start?

MMO Experience: I guess 6-9 years depending on what you want to lump as mmo.
MMO Played: All the Korean releases in the past few years, usually kr versions, the main stream stuff like WoW, L2, GW etc etc, way too much games to list.

Tatsumaki Hype: You decide your route, you decide the genre. No false promises, just Tatsumaki: Land at War.
(more like punchline(s) I suppose, but I'm so god damn tired of the reviews and ads of games where you are supposed to be able to do everything and have 1000 different outfits (10 outfits then just combine them differently). Online gaming business seems to solely revolve around the amount of bs promises you can make to hype your game and then deliver a crap korean cookie cutter. So, would be really refreshing if there was no promises just lines of what is without golden lining.)
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  #16  
Old 10-03-2010, 09:43 AM
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Default Re: Building the Hype, where to start?

MMO Experience: 5+ years, Gaming years 10+

MMO Played: Starwars galaxies, Age Of Conan, DarkFall, Fallen earth,Mortal, All Points Bulletin ( Including betas)

Tatsumaki Hype: the Japanese Theme, No classes and skill based, Hope for No Grind, Community build towns(Clans),Open world without limits with only moral and law guidelines to guide you, Realism, Economy that will finally have an fair impact on play And Intriguing/intricate fighting animations.

that`s my input and how i view it
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  #17  
Old 10-05-2010, 04:24 AM
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Default Re: Building the Hype, where to start?

MMO Experience: 5 years

MMOs Played: Guild Wars, EvE, Wow (trial, it sucked), Mount & Blade: Warband (does that count), various games by Gaia.

T:LaW Hype: the ability to carve your own destiny, creating an army to conqueor the world, or to build a school of exceptional martial arts. The crime system, and the ability to create your own system within you clan (quite easy to do this during perma-death), perma-death gaming, finding Pandas!
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  #18  
Old 10-06-2010, 03:03 PM
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Default Re: Building the Hype, where to start?

MMO Experience- 5 years (maybe more).

Games played- Every SOE game up to and including Vanguard, WoW, D&D Online, Wurm, League of Heroes/Villains, Guild Wars, and various Korean point and clicks or other things I've forgotten.

T:LaW Hype- Despite being a bad fan recently, the thought of a complex independent game with a relatively small population interests me.
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  #19  
Old 10-07-2010, 08:38 AM
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Default Re: Building the Hype, where to start?

MMO Experience: 7 Years
MMO Played: The Sims Online, The Matrix Online (Beta and Live), EverQuest II, Lord of the Rings Online (Beta and Live), Guild Wars, City of Heroes, Champions Online (Beta and Live), Star Wars Galaxies, Star Trek Online (Beta and Live), Age of Conan, A.P.B.
Tatsumaki Hype: I am a die-hard Japanophile, especially when it comes to its history, and I think an MMO set in the Edo Period is a dream come true. The MMO landscape needs a game where it isn't all about who has the best weapons, armor, mounts or in-game money. If T:LaW can achieve its goal of creating an online world set in the Edo Period where you can live the life of either a commoner or a warrior or somewhere inbetween, it will have done something unique and remarkable.
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  #20  
Old 10-08-2010, 10:29 PM
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Default Re: Building the Hype, where to start?

MMO Experience: 9~10 years roughly.

MMO Played: Ultima to SWG to FFXI to Fallen Earth(Since Alpha) to FFXIV. My main mmo's at least.

Tatsumaki Hype: Full Freedom in the samurai age with an in depth skill system, hidden world objects and a cool player based faction system.
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