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  #1  
Old 02-11-2005, 09:54 AM
Sykoi Sykoi is offline
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Default Re: Wishlist

Read Me

If you have several ideas that are understood in one sentence, or less - please post them here in the following fashion:
  • Idea one
  • Idea two
  • Idea three
  • Idea + small description:
    Quote:
    Using quote tags
To make the 'bulletin point list', shown above - you need to use the list tag

If you follow these easy instructions, we will be sure to read each and every one of your ideas, taking each into consideration!

Important Note: If you want us, or others to reply to your ideas: Please make them as a seperate thread; any reply to another's ideas, inside the Wishlist thread, will be deleted.

Last edited by Sykoi; 04-17-2005 at 01:56 AM.
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  #2  
Old 03-22-2005, 06:47 PM
Sykoi Sykoi is offline
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Default Wishlist

Example, by Greven:
  • Closed economy (there’s a constant amount of money in circulation, and that amount always remains the same)
  • Lots of NPC quests relative to your characters experiences, abilities and skills.
  • Frequently and often admin/Moderator/GM held quests.
  • A broad world with a big variety (within the Japanese boundaries) of climate, vegetation and civilization.
  • Player-owned houses, castles (?), boats (fishing ships etc), horses, oxes etc etc etc.
  • Player-controlled economies, politics and relations.
  • Broad skill tree with everything from fishing and shoe-crafting to warfare and stealth.
  • Complete body customization (height, weight, fitness, feet, body hair etc).
  • Complete face customization (something similar to EVE perhaps?)
  • Breeding. The families actually expand by the birth of new family members. Could be combined with the mechanics of death. (if death will be part of Tatsumaki at all.)
  • Lots and lots of NPCs in order to create a rich and “alive” environment.
  • A big selection of clothes and their colours, qualities and pricing. (keep it authentic though)
  • Player-usable ships (for fishing/transportation) and horses/oxes (for farming/transportation).
  • Dynamic world in the sense that all objects, houses etc can be destroyed, changed, manipulated etc. For example;
    Quote:
    If a curtain (or similar) accidentally gets caught on fire by a candle, it could very well lead to the whole house burning down, unless the fire is turned out.

    If a wagon accidentally comes rushing down the hill and crashes into a house, the house will be damaged in those areas which the wagon hit.

    Etc.
  • Deep woods, high mountains and natural environments which encourage exploration and adventure.
  • Broad range of wildlife in forests and other natural environments. (For example, not just one kind of “fish” but several).
  • Player-crafting and player controlled market. What you make you sell and so on.
  • Very big variety among craft able items and their quality in order to insure that not all players end up making and using the same items (“Lineage-syndrome”).
  • Professions. This almost cuts into the class-system, but with the difference that you can always change your profession. The profession would be more as a normal job, like being a fisher, a warrior or a tradesman.
  • Warlords and shoguns. I could see that to some extent players can take the roles of these incredibly powerful positions, yet from a bigger perspective such positions should be administrated from an admin/moderator/GM level in order to host big events, quests and similar.
  • No universal chat, please!
  • All conversations take place locally. If you’re too far away, you just can’t hear what someone is saying.
  • The choice of having your character speak at different sound levels. A.k.a whispering, shouting etc.
  • Games. Traditional Japanese games which can be used to kill time.
  • Realistic inventories. For example; if you’re not wearing a backpack or carrying a sack, you can always just carry what fits into your two hands/arms. A backpack has a realistic limit as well. Items could always be stored in a house or similar aside of this.
  • Emphasises on moral conduct. Even though a samurai could do evil deeds, he doesn’t slay the first person he sees.
  • 95 out of 100 players running around with weapons? No thank you! Just as we’re not used to everyone running around with a shotgun today, nor was the ordinary Japanese man/woman used to run around with a sword or a spear.
  • Encourage players to activate themselves with something other than warfare, espionage or thieving. We don’t want a clichéd Tatsumaki where everyone playsor wants to play the role of a warrior or ninja.
  • Please try to make farming, trading, hunting or shoe-crafting just as much fun as fighting or going to war.

Last edited by Sykoi; 04-17-2005 at 01:56 AM.
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Old 04-18-2005, 02:04 PM
Zyke Zyke is offline
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Default Re: Wishlist

Quote:
95 out of 100 players running around with weapons? No thank you! Just as we’re not used to everyone running around with a shotgun today, nor was the ordinary Japanese man/woman used to run around with a sword or a spear.
  • Going along with this, scabbards and such to put weapons in
  • Putting arrows in quivers, not holding them in your hand or backpack. Also, realistic amounts. Quivers can't hold 100 arrows at a time
  • Holding a weapon should make you run slower, lose stamina more quickly, and in some places should trigger guards and such to attack you. (Reasons to keep it unequipped unless you are going to use it)
  • With the above, skills that allow you to unsheath (sp) weapons more quickly and shoot arrows more quickly
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Last edited by Sykoi; 04-23-2005 at 05:32 AM.
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  #4  
Old 04-23-2005, 05:23 AM
Kuraku Hideaki Kuraku Hideaki is offline
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Default Re: Wishlist

Some ideas from me:
  • Family warfare system
    Quote:
    System where the head of each family goes to the local Shogun/Diamyo/Emperor and declares a state of conflict against opposing family. Members of each family must wear a special tag (either next to their name, or on their clothing) that only the members of the other family may see. When a member of one family attacks a member from an opposing family, neither side will loose karma. The winner gains karma (in anciant Japan defeating an enemy was considered great victory, and great honor was brought upon the winning side/faction/family) The japanese gods would then acknowledge this and award -Good- Karma to the winner. No-one would go to jail, only the local healer.
  • Upon Tomi's views on a clan:
    Quote:
    A clan should be seperate from a family. Clans can be joined by members of many families, and hold a treaty among all the families whose members take part in the clan. Clans can declare war on other clans/families. The rest is in Tomi's post.
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Last edited by Kurakushin; 04-23-2005 at 09:54 PM.
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  #5  
Old 04-23-2005, 04:59 PM
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ToshiMaru ToshiMaru is offline
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Default Re: Wishlist

Clan Ideas
  • The game should have a system of buttons or controls, and menu interfaces, that are for Clan controls, Ex:
    Quote:
    Join Clan
    Create Clan
    Edit Clan
    Set Clan Status(War, Peace, Nuetral, Ally)
  • Player has to complete certain tasks to create clan, and maintain it.
  • Clan Leader can name his clan ranks, and his Clan
  • Clan can get a mini-site hosted by EOE, maybe be put on forums.

Travelling
  • Millions of secret areas; dungeons, forests, underground caves, sky-high mountains, swamps, etc.
Travelling by horse, caravans, hitchhiking, etc.
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Old 04-25-2005, 02:00 AM
Me2 Me2 is offline
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Default Re: Wishlist

  • I'd like to see art as a real aspect of the world, give people something to do other then kill each other. I'd like it if it were possible that someone might create something interesting and it would spread, maybe get a little fame as so-and-so's masterpiece, maybe spark a few copycats as people try to duplicate the origional genius.
  • Politics based on politics. It would be cool if the way positions were given wasn't skill at fighting or roleplaying, but instead through political manuvering. I know it's kinda a lot to expect an economy, but if there were you might make predictions about it and your standing would rise or fall based on them as you get a reputation. Or you could build up a powerbase or things like that if making guesses isn't your forte.
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Old 04-25-2005, 02:14 AM
Yagi Yagi is offline
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Default Re: Wishlist

I like Me2's Idea.
  • more than a hack and slash game. Maybe a role on Economics and Political. Saying the game is a shogunate base why dont we have that play a big part of the game. Rather than just having 100million families pop up have the shogunate try and... "control" the populious, by having assassins NPCs or other families war each other. While also having a toggle to not have PVP on.
    • Also like to see a crafting system while is complex in maybe reasources but the actual crafting system is emjoyable to do. 8)
    • Being a man of huge arrays of clothing in all my other MMORPG i would like lots of different types and styles of clothing armour.
    I also like Zyke's idea about scabbards and quivers. Ive always hated swords in hands when they are not in use and bows out. Would love to see someone with swords away and bow on their back.

Thanks for allowing me to rant 8)

PS
  • Emotes, lots of emotes nothing funnier than being a 15th centuary samuari and flipping someone off.
  • Character creation, more posibilies the better. No fun looking like everyone else.

Last edited by Yagi; 04-25-2005 at 07:09 AM.
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  #8  
Old 04-25-2005, 03:34 AM
Cokeman Cokeman is offline
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Default Re: Wishlist

  • Bounty System, being able to place Bounties on peoples heads or have one on yours.
  • Reputation, works with Bounty, once it gets to low with a group (if npc) they place a bounty on your head. Makes their enimies look more favorably on you.
  • Ability for NPC's to remember you. If another Pc talks to an NPC about you (maybe they have taken a bount on you mission, they will need to use their reputation and skills on the NPC, against your reputation with that NPC. If he likes you more, the NPC knows nothing.
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  #9  
Old 04-28-2005, 12:54 AM
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genoism genoism is offline
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Default Re: Wishlist

NPCs that live a real life, get hungry, sleep, work(sorta like the new elder scrolls in development)
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Old 04-28-2005, 01:15 AM
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ToshiMaru ToshiMaru is offline
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Default Re: Wishlist

No replies people, and use bullets.

FAMILY IDEAS
  • Family Treasury - Family members can donate and contribute funds to the main family funds
  • Family Resource Treasury - Same idea with Funds, but this is with resource(wood, metal, chemicals, weapons, armors)

OTHERS
  • Player Nicknames/Tags - Players have nickname or tag that can be shown above their heads when moused-on. Allows for unofficial ranking, titles, Family others.
  • Ingame Boards - ingame boards in different villages or locations giving info, writing about stuff, giving hints about the place, map of area.
  • Player Emotes - Have characters being abled to emote - dance, sit, etc.
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